A character with the Artificer Edge can focus the Force into devices for herself or others. The advantage is that they can be given to and used by allies. The trade-off is that devices take a little preparation to create and can be lost or destroyed.
Devices may be technological in nature, or they might be sacred, enchanted, or psychically powered objects.
Note: Force devices are relatively temporary creations player characters can create from their powers.
Creating a device takes one hour per power that can be activated through it. The player must list which powers are in the device and then allocate Power Points to it. The device can only use the powers and Power Points allocated to it.
Power Points invested in a Force device are lost to the inventor until they’re used or recovered with Tinkering, see below (they don’t recharge).
Power Modifiers: A user may spend a device’s Power Points as desired, including enabling any applicable Power Modifiers.
Force devices may not be Shorted.
Limitations: Force devices may benefit from Limitations (see Trappings).
Activation: The creator uses his Force Use skill as usual. Others use whatever skill is associated with the device’s form, guns use Shooting, grenades use Athletics (throwing), and so on. If there is no other obvious skill, such as for a potion or worn item, the character rolls the creator’s Force Use skill as if it were his own (he does not benefit from any of the creator’s Edges or other abilities, however).
Failure to activate the device costs one Power Point as usual, and a Critical Failure causes the user Fatigue.
Tinkering: A creator can reassign up to five Power Points per action between a Force device and her own pool. She must be in physical contact with the item to do so. Creators should lend out their devices very carefully!