Power Edges are the key to unlocking the true potential of those who are Force Sensitive. They can mean the difference between an apprentice with a few abilities and a master of the Force!
REQUIREMENTS: Seasoned, Force Sensitive (Any)
Those who use the Force sometimes find ways to imbue powers into items. They may turn an ordinary blade into a magic sword, grant powerful potions to their friends, or even create powerful relics with imbued power.
Artificers can create Force Devices and give them to their allies.
REQUIREMENTS: Seasoned, Force Sensitive (Any)
When the character gets a raise on her Force Use skill roll (or roll to activate or use a Force device), she reduces its Power Point cost by 1. This can take it to 0.
REQUIREMENTS: Seasoned, Force Sensitive (Any)
Through training and focus, the Force user is extremely efficient in channeling the Force. The base Duration of any non-Instant power is doubled. This includes maintaining powers as well.
REQUIREMENTS: Seasoned, Force Sensitive (Any), Force Use d8+
The Force user has dedicated his time to mastering a particular power. Choose one of your Force Powers. You may ignore up to two points of any penalties (Multi-Action, Wounds, Fatigue, etc.) when activating that power.
REQUIREMENTS: Seasoned, Force Sensitive (Any), Force Use d6+
The Force is varied and wonderful, and Force Masters are exposed to countless tomes, powers, and methods as they master their craft. Sometimes they use this knowledge to recall variations of their various powers.
A Force Master can spend 1 extra Power Point when casting a power to change its Trapping. A Lightside power may manifest as a Darkside power, for example. This can often have important consequences if a foe has a particular resistance or weakness to the power’s usual Trapping.
REQUIREMENTS: Seasoned, Force Sensitive (Darkside/Lightside), Force Use d6+
Jedi/Sith face grave dangers in service to the Force. To survive such hardships, they learn to channel the Force to protect themselves.
They may add +1 to the total of a final Soak roll for each Power Point spent, to a maximum of +4.
REQUIREMENTS: Seasoned, Force Sensitive (Any), Smarts d6+
Constant contact with multiple minds gives this Force User an edge when it comes to forcing or resisting Force assaults.
Mentalists add +2 to opposed Force rolls, whether they are using their powers against a foe or defending against a rival.
REQUIREMENTS: Novice, Force Sensitive (Any)
A Force user may learn two new powers by choosing this Edge (which may be taken multiple times). He may choose from any powers of his Rank or lower normally available to his particular Force Sensitive Edge.
A character can add a new Trapping on a power she already has instead of gaining a new one. She might add a Darkside Trapping to an existing power, for example, so she could switch between Lightside and Darkside Trappings freely.
REQUIREMENTS: Novice, Force Sensitive (Any)
Force users always want more power. This Edge grants them an additional 5 Power Points.
Power Points may be selected more than once, but only once per Rank. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.
REQUIREMENTS: Wild Card, Novice, Force Sensitive (Any), Force Use skill d8+
The character recovers 10 Power Points when his Action Card is a Joker. This may not exceed his usual limit.
REQUIREMENTS: Seasoned, Spirit d6+, Force Sensitive (Any)
Power Points normally recharge at a rate of 5 points every hour spent resting. This Edge increases that rate to 10 every hour.
REQUIREMENTS: Veteran, Rapid Recharge
The character now regains 20 Power Points per hour spent resting.
REQUIREMENTS: Seasoned, Force Sensitive (Any), Force Use skill d10+
Desperate times call for desperate measures. Soul Drain allows an arcane character to channel her physical energy into power, taking a level of Fatigue to recover up to five Power Points. She can take an additional level of Fatigue (to Exhaustion) to recover up to five more Power Points. She cannot render herself Incapacitated in this way.
Fatigue incurred by Soul Drain comes from deep within and may only be recovered naturally. The relief power and similar abilities have no effect.