These Edges can be taken at the Legendary Rank.
REQUIREMENTS: Wild Card, Legendary
Each time this Edge is chosen, five followers come to fight by the hero’s side. If any are lost, others eventually take their place (how long is up to the GM and the circumstances).
Followers must be cared for and generally want a share of whatever loot, treasure, or other rewards the hero acquires. Otherwise, they are completely dedicated to their task. They won’t throw their lives away but are willing to risk them repeatedly in his service.
Use the Soldier profile for the followers. A hero may outfit her allies as she sees fit. Followers Advance just like player characters.
REQUIREMENTS: Legendary, maximum die type possible in affected Trait
The character is an expert at a particular skill or attribute (his choice). This increases the Trait and its limit one step (a d12 + 1 becomes a d12 + 2 , for example). This Edge may be selected once per Trait.
REQUIREMENTS: Legendary, Professional in affected Trait
As the Professional Edge, increasing the Trait and its limit one additional step.
REQUIREMENTS: Wild Card, Legendary, Expert in affected Trait
The character’s Wild Die increases to a d10 when rolling the selected Expert Trait.
REQUIREMENTS: Wild Card, Legendary
A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero in his epic quests.
The hero gains a Novice Rank sidekick. The sidekick is a Wild Card, starts each session with two Bennies, may Advance, and has abilities that complement his mentor. The player character controls his sidekick just like any other ally, though he may occasionally cause trouble by getting captured, running into danger when he’s not supposed to, and so on. The player should be prepared for his Edge to occasionally become a Hindrance!
If the sidekick dies, he isn’t replaced unless the hero chooses this Edge again. Fortunately, heroes may always spend Bennies for their sidekicks as if she had the Common Bond Edge. Sidekicks must actually take that Edge to do the same for their mentors.
REQUIREMENTS: Legendary, Vigor d8+
Your character keeps going when others fall. She can take four Wounds before she’s Incapacitated (her maximum Wound penalty is still -3).
REQUIREMENTS: Legendary, Tough as Nails, Vigor d12+
The hero can take up to five Wounds before she’s Incapacitated! Her maximum Wound penalty is still -3.
REQUIREMENTS: Legendary, Fighting d12+
The warrior increases his Parry by +1 and the bonus damage die for Fighting rolls is a d8 instead of a d6. He must be armed to gain these benefits, but this includes the Teras Kasi Artist Edge, claws, or other abilities that count as weapons.
REQUIREMENTS: Legendary, Weapon Master
Increase the hero’s Parry an additional +1 and his Fighting bonus damage die is now a d10.