ITEM COST BULK
Ambient aural amplifier 3,000 L
Aural amplifier 2,000 L
Communication scanner 1,000 L
Decoy glow rod 100 L
Demolitions sensor 1,000 L
Electrobinoculars 1,000 L
Halo lamp 30 L
Heat sensor 250 -
Glow rod 10 L
Fusion lantern 25 L
Motion sensing visor 2,500 L
Neural band 3,500 L
Proximity flare 50 L
Radiation detector 20 -
Recording unit, audio 25 -
Recording unit, holo 100 -
Recording unit, video 50 -
Sensor pack 1,500 L
Sonar mapper 400 L
Spy Bug 1,300 L
Stealth field generator 5,000 -
Surveillance detector 450 L
Surveillance tagger 450 L
Veridicator 4,000 -
Vid-vox scrambler 3,400 L
Aural amplifiers have existed for centuries, but previous models were bulky and obvious, and they garbled messages almost as often as they worked. They also required energy cells, limiting the degree to which they could be concealed.
Employing the same technology used for protocol droids, the new ambient aural amplifiers can pick out sounds, analyze them, and amplify only the sounds that are likely to be useful. These devices draw power from the body heat of any warm-blooded creature that wears them, giving the amplifiers an effectively unlimited operation time (cold-blooded species can power the devices by placing them on a warm surface or piece of gear). It grants the user a +2 bonus to Notice checks to eavesdrop or to hear distant or ambient noises.
The aural amplifier is a device worn on the head, allowing the wearer to hear from a great distance. By amplifying sound waves originating from the direction of the wearer’s interest while dampening ambient noise, the aural amplifier grants the wearer a +1 bonus to Notice checks to eavesdrop. An aural amplifier cannot be worn at the same time as armor with a helmet or any other device worn on the head.
A communication scanner is a datapad-sized device used to intercept, analyze, decode, and record comlink, transceiver, and holonet transmissions. Unencrypted broadcasts are automatically picked up. By making a successful Electronics check, the user can determine the number and types of communication being broadcasted and received within a 30-mile radius. With a Raise it also reveals the direction and distance of a broadcast. The communication scanner grants a +2 bonus to decipher encrypted messages that it receives. However, it cannot be used to locate the presence of tightbeam comlinks unless the scanner is directly in the path of the comlink. In addition, the communication scanner functions as a recording unit for the transmissions it intercepts.
Though not officially manufactured by any corporation, the decoy glow rod is a piece of equipment used by enemies of the government and smugglers alike. This device is a fully functional glow rod with a hollowed-out handle that can be used to hide small objects. A decoy glow rod can hide equipment of bulk L, no one piece of which can be larger than Size -6. This allows the owner to hide everything from code cylinders and datacards to credit chips and small comlinks within the interior. Best of all, since the decoy glow rod is functional, customs agents almost never suspect that such a device is being used to carry contraband. Hiding an item inside a decoy glow rod grants the user a +4 bonus on Stealth checks to hide the item.
Resembling a pair of goggles, the demolitions sensor can detect both the explosives and triggering mechanisms of mines, grenades, and other explosive devices, highlighting them in the wearer’s vision. The demolitions sensor grants the wearer a +2 bonus on Notice checks made to find mines and other planted explosives. A demolitions sensor cannot be worn at the same time as armor with a helmet or any other device worn on the head.
This device magnifies distant objects in most lighting conditions. An internal display provides data on range, relative and true azimuths, and elevation. Viewing options include zoom and wide-vision observation. Electrobinoculars also feature radiation sensors and a nightvision mode that grants infravision (halves illumination penalties when perceiving warm targets) out to the user's normal range of sight.
Electrobinoculars grant a +2 bonus to Notice checks to see at a distance.
A hand-held light source larger than a glow rod, the fusion lantern produces light and heat. The light spreads out from the lantern, producing illumination in 6”.
A glow rod is a portable illumination device that projects a beam of light up to 6”.
A pocket-sized disc small enough to fit in the palm of a human hand, the halo lamp shines a bright light in a circle around the person holding it out to a 3” radius. While lit, it remains cool to the touch, and it can easily be attached as a weapon accessory.
Used primarily to locate fires and damaged components buried behind wall panels and beneath deck plates, a heat sensor is a common device in the hands of emergency crew members. A heat sensor monitors air temperature out to a distance of 300 feet and presents color-coded readings on a small screen. In addition to its normal uses, a heat sensor can also identify heat signatures generated by hidden creatures, making it a useful tool for rooting stowaways or alien parasites. A heat sensor grants a +2 bonus to Notice checks made to detect hidden creatures, machines, or hazards that generate heat.
The motion sensing visor tracks movement and highlights moving objects with color-coded warnings. This allows the wearer to see moving enemies with ease, even those attempting to be stealthy. The wearer of this visor gains a +2 equipment bonus to Notice checks against targets that have moved at least 1” since the end of the wearer's last turn. However, a motion sensing visor can be disorienting, especially in the heat of combat, and a character must spend one action to recover. A motion sensing visor cannot be worn at the same time as armor with a helmet or any other device worn on the head.
The neural band reinforces various synapses throughout the brain and provides alternate conduits for electrical impulses within the mind, making the wearer's thoughts difficult to affect. Neural bands grant a -2 penalty to effects or Powers that affect the wearer’s mind. A neural band cannot be worn at the same time as armor with a helmet or any other device worn on the head.
Soldiers and explorers use proximity flares as warning devices on the perimeters of encampments. A flare is housed in a small cylinder with a spike on the bottom, allowing it to be securely placed in the ground. Sensors in the cylinder detect nearby shifts in air pressure. When any Size -1 or larger creature, droid, or vehicle comes within a 3” radius of the proximity flare, the flare launches, creating a stark, bright light illuminating a 10” radius and eliminating illumination penalties due to insufficient lighting. Creatures can avoid tripping a proximity flare by making a Stealth check with a -4 penalty.
A proximity flare can be used as a makeshift weapon when it is aimed horizontally instead of vertically. The proximity flare can shoot only in a straight line, determined when it is placed. Make a Shooting check with a +2 bonus against the first target that it contacts, dealing 3d6 damage. If used in this way, the proximity flare sputters out after the attack and provides no additional illumination.
Worn on the wrist or on the front of armor or uniforms, a radiation detector alerts the user to the presence of radiation within 6”. The radiation detector gives a color code indicating the strength of radiation and, additionally, can be set to provide either a vibrating or an audible alarm.
This storage device is an audio, video, or holo recorder with a playback feature. You can modify a recording (edit, erase, or rearrange the order of events) with a successful Electronics check. However, anyone can make an opposed Notice check (if observing the recording) to detect any modifications you have made. Editing or modifying a recording without first uploading it to a computer can be difficult, providing a -2 penalty on Electronics checks made to change the recording.
Audio Recorder: An audio recorder stores 100 hours of high-quality sound.
Video Recorder: A video recorder stores 10 hours of high-quality video.
Holo Recorder: A holo recorder stores 1 hour of high-quality holos.
A portable scanning device, the sensor pack is a bulky rectangle featuring a variety of dials and switches, a readout display, and a scanning dish. It provides general details on comm signals, life forms, and hazards within 1 mile. Operating a sensor pack requires an action and grants a +4 bonus to Notice checks until the end of your next turn.
Modern sensor systems are reliable and can be used in many circumstances. However, in some situations a standard sensor pack does not work. In those instances, a sonar mapper can be used instead. A sonar mapper is a specialized sensor system that emits sonar pulses at regular intervals, mapping an area through echolocation. The sonar mapper does not provide the detail that a sensor pack can, because its dedicated screen displays only the echolocation, Also, the sonar mapper does not have as great a range as a sensor pack, because it reads the pulses only up to a range of 300 feet with any degree of accuracy. The sonar mapper can internally record up to 12 hours of readings, making a good backup map if the user becomes lost.
This bioengineered insect, created by the Yuuzhan Vong, records sights and sounds within 20”. It can be places in a hidden area and remains there until retrieved. Once retrieved, the data that has been absorbed through its senses for the past 24 hours can be extracted with an Electronics roll or the use of a Yuuzhan Vong device. A spy bug functions as a holo recording unit. It registers as a life form on sensors, not as an electronic device.
A small and unobtrusive device worn on the belt, the stealth field generator emits a sound-dampening field around the wearer that makes sneaking up on an opponent easier. Additionally, the stealth field generator uses technology to bend light around the wearer, making them harder to see. The stealth field generator grants Near Total Cover (-8) to the wearer when activated. Activating a stealth field generator is an action, and it lasts for the duration of the encounter, until the wearer takes damage or until the wearer attacks or uses a Force Power, whichever comes first. A stealth field generator requires a power pack to operate. After 5 uses, the power pack must be replaced.
A surveillance detector is a small, handheld device that scans an area for eavesdropping devices and surveillance taggers. When activated, the surveillance detector grants a +4 bonus to Notice checks for locating active or passive surveillance devices within 6” of the detector. It can be set to either display the presence of eavesdropping or to emit an alarm when such attempts are detected.
The surveillance tagger is a tiny, unassuming tube containing a dart and a compressed air canister. When fired, the dart attaches itself to the target with a combination of adhesives and magnetism and activates a homing beacon. The homing beacon has a range of 1 mile and enough power to transmit for 40 hours.
To use the surveillance tagger, the user must succeed on a Shooting check against a target within 6” of the user. The size of the dart imposes a -4 penalty to Notice checks made to notice it. An activated surveillance tagger allows the user to track the movements of the dart with a successful Electronics check and a datapad or an appropriate sensor package.
Worn as an inconspicuous bracelet, the veridicator uses sophisticated sensors to monitor a target's heart rate, pupil dilation, perspiration, and other involuntary stress responses. It compares this information to its internal databases, determining the emotional state of the target and indicating if he or she is lying. The veridicator then relays the information to the wearer as a series of pulses, temperature variations, or vibrations.
Once activated, the veridicator needs a full round to acquire the data from a single target within 6” of the user. Then the veridicator provides a +2 bonus to Notice checks for the purpose of sensing deception or influence or for gambling against other players in games such as sabacc. The veridicator can be programmed for only a single species at a time. Changing the settings requires a successful Electronics.
When activated, this handheld device emits a low-frequency wave that scrambles all video, audio, and holographic recording within its area of effect, while leaving normal conversation unaffected. Vid-vox scramblers are prized by anyone worried that their conversations are being recorded, including criminal masterminds, CEOs, spies, and the paranoid.
The vid-vox scrambler prevents all video, audio, and holographic recording within 1” of the device. Anyone eavesdropping or reviewing recordings of targets protected by an interference generator must make a Notice or Electronics check with a -4 penalty to pick up only scattered words and phrases. A scrambler can operate continuously for one week on a single energy cell, or it can be connected to a generator or other permanent power source.