Power Rank PP Range Dur Summary
Battle Focus N 2 Sm 5 Increase a weapon’s damage by +2/+4.
Beast Friend N S Sm 10m Controls animals.
Blind N 2 Sm I Inflicts -2/-4 penalty to victims.
Boost/Lower Trait N 2 Sm 5/I Increases or decreases a skill or attribute.
Burrow N 2 Sm 5 Target tunnels through the earth.
Cloak S 5 Sm 5 Target is invisible (-4/-6 to affect).
Deflection N 2 Sm 5 -2 to incoming melee or ranged attacks (or both with a raise).
Detect/Conceal Force N 2 Sm 5/1H Detects Force for Duration 5 or conceals it for one hour.
Disguise S 2 Sm 10m Target looks like someone else.
Divination S 5 Self 5m Caster asks questions of Force spirits.
Elemental Manipulation N 1 Sm 5 Allows minor manipulation of basic elements.
Empathy N 1 Sm 5 Opposed roll vs Spirit to add +1/+2 to social skills for the Duration of the power.
Environmental Protection N 2 Sm 1H Protect target from hazardous environments
Farsight S 2 Sm 5 See detail at great distance; halves Range penalties with a raise.
Fear N 2 Sm I Causes Fear check.
Fold Space S 2 Sm I Character teleports up to 12" distant.
Force Barrier S 2 Sm 5 Creates 5” long, 1” tall, Hardness 10 (12 with a raise) barrier.
Force Bind N 2 Sm I Bind or Entangle foes.
Force Blast S 3 Smx2 I 2d6 damage in MBT.
Force Bolt N 1 Smx2 I 2d6 ranged attack.
Force Grip V 1 Sm I Enemy is Entangled and could take damage.
Force Sight N 1 Sm 1H Ignore up to 4 points of illumination penalties, or 6 with a raise.
Force Slam N 2 Cone I Cone-shaped attack for 2d6 damage.
Force Storm S 4 Sm 5 Creates aura that causes 2d4 damage.
Force Stun N 2 Sm I Target is Stunned.
Force Thrust N 2 Sm I Targets in MBT or Cone are Distracted and may be hurled.
Illusion N 3 Sm 5 Creates imaginary images.
Light/Darkness N 2 Sm 10m Creates or dispels illumination.
Malacia N 1 Sm S Makes target Distracted or Vulnerable.
Mind Link N 1 Sm 30m Mental link within one mile (5 with raise).
Mind Reading N 2 Sm I Opposed roll vs. Smarts to read mind.
Mind Shield S 1 S 1H -2 to Force powers affecting the caster’s mind; enemy suffers Fatigue (Stunned with a raise).
Mind Trick V 3 Sm 5 Opposed roll vs. Spirit to control target.
Mind Wipe V 3 Sm I Removes and alters memories.
Morichro S 2 Sm 1H Puts victims to sleep.
Move Object S 5 Smx2 5 Moves items with Strength of d10 (d12 with a raise).
Negate Energy S 2 S I Free Soak roll when damaged by energy attack.
Phase V 5 Sm 5 Target becomes incorporeal.
Protection N 1 Sm 5 Grants Armor +2 (Toughness, with a raise).
Rebuke N 1 Sm I Negates Force effects.
Relief N 1 Sm I Removes negative conditions or penalties.
Resist Force N 1 Sm 5 Enemy powers subtract 2 (4 with a raise) when targeting this character; reduces damage a like amount.
Resurrection H 30 T I Brings the dead back to life.
Sever Force V 2 Sm I Drains d6 PP from enemy with successful opposed roll of Force Use skills.
Shatterpoint S 2 Sm I +1 to next attack (+2 with a raise).
Slow/Surge S 2 Sm I/5 Increases or decreases movement.
Sound/Silence N 1 Smx5/Sm I/5 Create or mute sound.
Speak Language N 1 Sm 10m Caster can speak and understand languages.
Technometry S 2 T S Reveals vague information about an object's history (more detail revealed with a raise).
Valor S 4 Sm 5 Grant target a Combat Edge.
Vital Transfer N 3 T I Restores Wounds less than an hour old.
Wall Walker N 2 Sm 5 Character can walk on walls at half Pace (full Pace with raise).